Patch 0.2 notes: Sword & Magic
Realm of the Past Evil » Devlog
This patch contains significant changes to the character stats and improvements for Realm of the Past Evil.
- Gameplay
- In previous patches the unit damage was based on an unique stat: "power", meaning that there wasn't a distinction between physical attacks and magical attacks. Now this stat has been split into two categories: "physical power" and "magical power".
- Alongside this change, it has been implemented a new stat: "resistance". Physical attacks will target the defense stat and magical attacks the resistance stat.
- Now the equipment can give physical power, magical power and/or resistance.
- Characters
- Now the enemy lancer, knight and mage have their own sprites instead of reusing the player units sprites.
- Now the transition between damage state and death state is smoother.
- Each unit growth stats have been balanced with the incorporation of the new stat: resistance.
- Now each unit have physical power and magical power, but there is a single power growth that affects both equally.
- Miscellaneous
- The stats and stat growths UI has changed to show these new elements.
Files
Realm of the Past Evil Demo Browser.zip Play in browser
Jan 17, 2020
Realm of the Past Evil Demo.zip 19 MB
Jan 17, 2020
Get Realm of the Past Evil
Realm of the Past Evil
2D pixel-art RPG
Status | In development |
Author | Crowsler |
Genre | Role Playing |
Tags | 2D, Pixel Art, Singleplayer, Turn-Based Combat, Unity |
More posts
- Patch 0.3 notes: Spanish localizationMar 06, 2020
- Combat SystemFeb 03, 2020
- Patch 0.2.2 notes: DalhaumFeb 02, 2020
- Patch 0.2.1 notes: ResistancesJan 24, 2020
- Patch 0.1.2 notesJan 10, 2020
- Patch 0.1.1 notesJan 02, 2020
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